MMORPG · War of the realms

The War of the Three Crowns awakens

Three realms, heirs of one vanished world. Choose your crown, master your path, and lead your people to war.

In development · PC (Windows)

Three realms, one war

They see each other as strangers. They are the heirs of one vanished world.

Coat of arms: The Arthurian Empire
Discipline

The Arthurian Empire

« My realm above all. »

Order, chivalry and imperial authority. Monumental fortresses, royal banners and plate armour: the Empire built its power on tradition and rule.

Coat of arms: The Elven Alliance
Balance

The Elven Alliance

« My land above all. »

Nature, ancient magic and elven peoples. Ancestral forests and living cities: here, magic is bound to the land, and nothing is forced.

Coat of arms: The Savages
The Trial

The Savages

« My clan above all. »

Strength, survival and rune magic. In the northern lands, every failure is a lesson and every clan measures itself against winter as much as against its enemies.

The Faithless. A mercenary faction with no permanent realm, gathered around the neutral city of Qadir. They will fight under contract for the crown of their choice, in a dedicated expansion.

Forge your legend

PvE prepares for war, PvP tests your mastery, RvR gives meaning to your progression.

01

The war of the realms

The heart of the game: realm-versus-realm battles (RvR) where you take keeps, defend your borders and help your people grow stronger. Every player counts, even in the thick of the fray.

02

The Awakening

A unique introduction to your class: you freely try out your three specialisation paths, compare, start over, then choose. You learn your class by playing, not by reading.

03

The Path of Mastery

A saga of 51 quests, from level 9 to level 50, delving into the realms' forgotten past. Each quest grants a Mastery point to transform your abilities.

In pictures

Trailer coming soon The first in-game footage will appear here. Sign up to be notified.
Free to play

A free game, with no paid advantage

Nothing you can buy will give you power in combat: victory is earned in game.

What will never be for sale

  • No damage, healing or defence bonus.
  • No more powerful equipment.
  • No advantage in the war of the realms (RvR).
Mastery is not power. Mastery is understanding what one does with one's power.
Theme of the saga
We're recruiting

Help us forge the three realms

Artists, 3D modelling and animation, sound and music, visual effects, writing… The game already runs: it still lacks its true face. If you want to take part, introduce yourself.

Sign-ups open

Your crown awaits

Create your account to follow development and be among the first invited to the test phases.

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